Remember playing Rocks, Paper, Scissors back when you couldn’t choose “who gets the last piece of pie”? Where you good, or did you not use the right strategy? Yeah that’s right, strategy! Before analyzing your opponent everyone has some sort of strategy. Due to the complexity of the game there is room formultiple strategies for a player to follow. But which one is the best? In myversion of the day old game of Rocks, Paper, Scissors I can display the potentialoutcomes for many potential strategies. “Score one for the Skipper!”I logically assigned an arbitrary score to each tool. Each tool’s score wasassigned in coordination to its value of destruction. These psychological presetsgrant a rock a score of 5 points. A rock is easily the most destructive of thetools. Scissors would be granted 3 points for being more destructive than paperbut less destructive than a rock. Consequently paper is assigned a 2 point value.“Can I have directions to. . .”Rocks, Paper, Scissors is a zero sum game always resulting in a collectivetotal of zero. The two players play simultaneously through three games. Theplayer with the higher score at the end of the third game wins. Rock beatsscissors, scissors beats paper, and paper beats the rock. The victor is grantedthe points of the dominant tool. i.e. Player 1 uses a scissors and Player 2 uses arock. Player 2 has just won 5 points for beating a scissors with a rock. The twoplayers have two more games to play until they can decide on who is the winner.“The Matrix is life”This game, because of the three tools, can be broken down into a 3x3game matrix. Display 1 is an example of what the matrix would appear to Player1. The matrix for Player 2 would look very similar despite the fact that all of thenumbers in the matrix will be opposite that of what is in Player 1 matrix. Thematrix provides no dominance for either player meanin...